home *** CD-ROM | disk | FTP | other *** search
Text File | 2019-04-13 | 44.2 KB | 1,067 lines |
- :::: Formal CBMART COnference ::::
- --------------------------
- February 5, 1987 - Charles Brannon
- Thursday 10:00 PM to Midnight EST
-
- Charles Brannon is a Project Manager at EPYX Software, where he works on
- Game Design and works with artists who design sprites and hi-res screens, and
- coordinates the work of staff programmers and freelance programmers.
-
- If you're curious about how a major software company puts together a
- program or if you'd like to ask about programming opportunities, read this
- Transcript of the CBMART Formal COnference.
-
- Before EPYX, Charles was the Program Editor at COMPUTE! Publications,
- where he wrote such programs as the SpeedScript word processor, Sprite Magic
- (a sprite editor), and Ultrafont (custom character editor). He has programmed
- in a variety of languages on the 64, VIC, PET, Amiga, Atari 800, Atari ST and
- IBM.
-
- Here follows the edited Transcript of this Formal COnference with Special
- Guest Charles Brannon of EPYX Software. Jake Lund, Sysop was the Moderator
- for this CBMART COnference.
-
- The COnference has just been announced that it is starting --
-
- 7:04:33 PM PST Thursday, February 5, 1987
-
- Job User ID Nod Ch Tlk Handle
- --- ----------- --- -- --- ------------
- 21 71470,251 CVK 18 Geoffrey Whitaker
- 44 76703,4037 SEA 18 Buffer
- 60 76526,711 BUT 18 Ray Bowman
- 65 76004,237 SMO 18 Jeff J. (Elec Arts)
- 87 72030,145 HOO 18 ken
- 92 70007,2376 SMO 18 Charles Brannon
- 95 76337,3532 RCH 18 Bob Clemens
- 155 76703,3051 GNC 18 Jake (Moderator
-
-
- (18,Charles Brannon) Great!
-
- (18,Jeff J. (Elec Arts)) Straightening tie, or lack thereof.
-
- (18,Jake (Moderator) You've probably seen the messages about the conventions.
- Type a ? for a question, a ! for a comment. I'm pleased to introduce Charles
- Brannon from EPYX Software. Chaz, do you want to say anything at the
- beginning? ga
-
- (18,Charles Brannon) Well, this is my first on-line conference, and I can
- tell you it's a lot easier than giving any kind of public speech.
- I've been at Epyx for about 6 months now, and really love it there.
- Formerly, I was Program Editor for COMPUTE! Publications.
- Since I have only been at Epyx for a half-year, I hope I can still answer any
- questions anybody has. GA!
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Jake (Moderator) Geoffrey first, then Jeff J. Geoff W. ga
-
- (18,Geoffrey Whitaker) I have written a word/puzzle/game. It is very
- interactive, graphics and all ML. How do I go about submitting such a thing?
- What market? And if anyone liked it, how would I know what a reasonable "deal"
- is? I'M CONFUSED.
-
- (18,Charles Brannon) Ok...
-
- (18,Charles Brannon) First of all, please request an Author Submission Form.
- Send your request to:--
-
- Epyx, Inc.
- 600 Galveston Dr.
- Redwood City, CA 94063
-
- The Author submission form lets us get a few fact about your product, but
- also includes a line for you to sign. This is a non-confidential disclosure
- that protects Epyx and allows us to review submissions without someone else
- claiming that we stole their idea when we were working on the same concept
- or were negotiating to acquire the same idea. Basically, your original
- work is always protected by copyright law, however, and we of course would
- honor this. If you know a lot of people would like to play your game,
- then you have a good chance of selling it, as long as it's really unique and
- fun. The Author Submission form contains a section describing just what Epyx
- is looking for, what machines we support, and how to send in your submission.
- I encourage you to go ahead and send it in. Next question...
-
- (18,Jake (Moderator) Follow-up for Geoffrey. A question?
-
- (18,Jake (Moderator) Jeff J. Did you have a question?
-
- (18,Jeff J. (Elec Arts)) What do you see as the necessary elements of a good
- game, the "formula" for a hit, if you will?
-
- (18,Charles Brannon) That's a broad question, isn't it?
-
- (18,Jeff J. (Elec Arts)) Yes. But it's a question. Make it a hit EPYX game,
- that's narrower. ga
-
- (18,Charles Brannon) Anyway, let me try. What I personally like to see in a
- game is a complete, small "universe," containing characters, objects, and
- attributes. The world should be programmable and interactive. Examples of
- this game include simulations, of course. Current Epyx hits are of course our
- "video olympics games," such as Summer Games, Winter Games, etc. But we are
- also excited by our simulations such as Sub Battle Simulator and Destroyer. ga
-
- (18,ken) !
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Bob Clemens) ?
-
- (18,Jake (Moderator) Jeff gets a follow-up. Then Ken and Bob. Jeff, ga.
-
- (18,Jeff J. (Elec Arts)) How many of your products are designed by Epyx staff
- vs. outside submissions? ga
-
- (18,Charles Brannon) Most of our "big hits" are designed and programmed by
- in-house teams consisting of from one to two to six programmers. Multi-event
- games are especially effective for assigning to more than one programmer.
- We are also looking to expand our program of acquistions. More and more,
- though, in order to grow (we hope to double our staff and business by next year)
- we need to rely on contract programming houses. We design the product in-house,
- write a detailed specification, and try to qualify an outside developer.
- Sometimes a developer will do all the versions (translations), other times
- we'll have in-house contractors or other developers do the translation. We're
- also trying to do more parallel development of machine versions, even with
- all the attendant hassles. GA
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Jake (Moderator) A reminder: followup Qs should be on the same topic as the original Q.
-
- (18,Jake (Moderator) Ken: you're next. Then Bob and Jeff. ga Ken.
-
- (18,ken) Just a quick comment, about a year ago I bought the game 'Barbie' for
- my daughters, ages 3 and 5, the programmer(s) of that game should be commended
- for a program that a small child can enjoy and use thoroughly, also the
- voice synthesis is astounding! ga
-
- (18,Charles Brannon) Wow! You really like Barbie.
-
- (18,ken) well, they do.
-
- (18,Charles Brannon) Barbie wasn't a real great seller, and many people think
- that it was a weak product. As a matter of fact we just got a letter
- complaining of the implicit sexism in the game (Barbie sits around waiting
- for Ken to decide where they'll go, so she rushes out to get ready for it.)
- However, this is the nature of the Barbie "world." The voice synthesis was only
- possible by the exceptional speed of the Vorpal fast loading technology which
- give us a speed 25 times faster than a normal 1541! Jeff, didn't you used to
- work for Epyx? I thought I heard that you worked on GI Joe. Do you have any
- comments on Barbie? ga
-
- (18,Jeff J. (Elec Arts)) Okay, I fess up. I was there when the Computer
- Activity Toys were being developed. I even auditioned for the role of Ken.
- (didn't get it, though). I wanted to hear your opinions on why GI Joe is
- still selling well, and Barbie and Hot Wheels are gone. What have the customers
- said. I don't get to see their letters. GA.
-
- (18,Jake (Moderator) Wait... Bob gets the next question. Then we'll come back
- to Jeff. OK? Bob, ga.
-
- (18,Charles Brannon) Fine.
-
- (18,Jeff J. (Elec Arts)) Okay, I'll push.
-
- (18,Bob Clemens) Charles, your mentioned earlier a game called "Sub Battle
- Simulator." Is this a new product? Can you tell us about it? ga
-
- (18,Charles Brannon) Oops... Yes, and I really can't say much about it, since
- I wasn't supposed to mention it at all. Think of it as the ultimate sub game,
- what GATO would like to be one day. (But I can't say no mo')
-
- (18,Bob Clemens) I hope it won't be quite as complex as "Destroyer." ga
-
- (18,Charles Brannon) Destroyer is that kind of game.
-
- (18,Jake (Moderator) OK. Jeff's next.
-
- (18,Charles Brannon) Okay, do you want me to comment on GI Joe?
-
- (18,Jeff J. (Elec Arts)) I just wanted to hear some of the feedback on GI Joe.
- Just as Barbie could be accused of being sexist, GI Joe was VERY violent.
- It worried me some.
-
- (18,Charles Brannon) I see... It's really quite simple. (I think)
- GI Joe does well becaause there is a resurgence of interest in military
- themes these days. All cartoons are becoming very military-oriented (such as
- the war robot shows). And of course, the GI Joe character and his co-horts are
- making an enormous comeback. The Saturday morning cartoon show is there too.
- As for the violence, it is also inseparable from the GI Joe characters. It's
- a choice to do GI Joe as a computer game with all the attending violence (all
- in fun, though) or not do GI Joe at all. Right?
-
- (18,J. L. Schroeder) ?
-
- (18,Jake (Moderator) Jeff: follow-up on GI Joe? Then JL.
-
- (18,Jeff J. (Elec Arts)) Yep. I admit to occasionally going overboard. How
- many hits can a character take from a flame thrower before he has to
- "surrender"? ga
-
- (18,Charles Brannon) As for Barbie... Barbie sells mainly to girls, and
- there still isn't a good market there yet.
-
- (18,Jake (Moderator) J.L., your turn. ga
-
- (18,J. L. Schroeder) Sir, I love my 64, but it's been around for quite a while
- and the market is quite full of software. Considering that the machine must
- have a limited market life, how much longer will 64 software development be
- profitable?
-
- (18,Jake (Moderator) Good question. How long will the 64 last?
-
- (18,Charles Brannon) Indeed... I think the main reason that the 64 sold over 6
- million units was that the video game thing was never a fad, but was
- misrepresented as one. (Along with home computers in general.)
- So business-types pulled out in a panic, but the desire to play colorful games
- on your TV set never went away. There were no other game machines as good
- as the 64, so the 64 became primarily the new video game machine. The 64K of
- memory, keyboard, and disk drive allowed whole new genres and qualities
- of games to develop. However, now everyone is realizing that the demand for
- video games never went away, and now we have Sega and Nintendo, as well as the
- new Atari game machine. And the 64 is being cut-off from the top of the
- market by low priced PC and Apple clones, while the game business is being
- eaten by Japan and Atari. There's no good place for it anymore, and now the
- $500 Amiga is coming in. So the 64 may only have a year or so left of good
- solid profits. That's if the existing base continues to buy. Studies show
- that most software purchases are made by new computer owners, so very soon
- now the 64 market may really dry up. It's a little scary for all the software
- game makers, but we have a huge new wave of IBM business (in the homes) with
- the cheap clones, and the Apple. Also, we're considering doing some game carts.
- again for VCS, Sega, Nintendo.
-
- (18,Bob Clemens) !
-
- (18,Jake (Moderator) J.L., do you have a follow-up question? Then Bob's next.
-
- (18,J. L. Schroeder) yes.
-
- (18,Charles Brannon) BTW... I want to make clear that I am expressing my own
- opinions, here, not necessarily those of Epyx. ga
-
- (18,Jake (Moderator) JL, ga
-
- (18,J. L. Schroeder) As a recent programming grad I am concerned about the
- future for PC oriented graphics personnel. GA
-
- (18,Charles Brannon) Well, there will NEVER be enough *GOOD* programmers, and
- no matter how many programmers there are, there will be a high demand for
- the best in the business. In the future, games and other software will become
- incredibly complicated and sophisticated, and will take more programmers more
- time. But is that your worry. I may not understand. GA
-
- (18,J. L. Schroeder) Well, how can a new programmer get a start in a field
- that is already more advanced than most schools are capable of teaching?
-
- (18,Charles Brannon) I see.
-
- (18,Jeff J. (Elec Arts)) !
-
- (18,Charles Brannon) Well, most programmers in our business are entirely
- self-taught, at least in the areas of programming that are applicable to
- what we do. ga
-
- (18,Jake (Moderator) Bob, ga.
-
- (18,Bob Clemens) OK
-
- (18,Jake (Moderator) Then Jeff.
-
- (18,Bob Clemens) I was curious about your predictions of a $500 Amiga. Also do
- you feel the C128 has a better future than the C64? ga
-
- (18,Jake (Moderator) Ahem...
-
- (18,Charles Brannon) Isn't the $500 Amiga public knowledge yet?
-
- (18,Bob Clemens) Not to me.
-
- (18,Charles Brannon) I'm not aware of any confidentiality disclosures I've
- signed, so I can tell you about it.
-
- (18,Jake (Moderator) Let me interject that some software publishers are
- saying that the 64 will be around through the 1990s just because of the large
- installed base.
-
- (18,Charles Brannon) You know, that is still possible. The 64 looks like it
- could last as long as an Apple, as long as it retains a valid identity.
-
- (18,Jake (Moderator) And the $500 Amiga is a solid rumor. Jeff J. might have something to say about that.
-
- (18,Jeff J. (Elec Arts)) !
-
- (18,Jake (Moderator) Jeff. ga
-
- (18,Charles Brannon) GA
-
- (18,Jeff J. (Elec Arts)) As for $500 Amigas, I can't talk, but I can GRIN!
- Do I get a ? now?
-
- (18,Jake (Moderator) Yes, ga.
-
- (18,Jeff J. (Elec Arts)) OK. Supporting Segas, Nintendos, VCS's, PC's, ST's,
- C64, Apples, etc. must be a royal headache to write for them all. What is the
- order of your CPU priority? Which machines will generate most of your income
- in the next year or two?
-
- (18,Charles Brannon) Who knows, but it depends on the kind of game. We see the
- PC market as becoming nearly as big for us as the 64 was formerly. PC and Apple
- combine surely equal our 64 success. For fast coin-op type games we'd first go
- for the 64, and look at Sega and Nintendo for those kinds of games. For
- simulations, things requring keyboards and disk drives, we're talking more IBM
- and Apple, as well as 64. It also depends on the expertise of the developer.
- We'll lead on their favorite machine, and maybe get someone else to do the ports
- (translations). Also, the more developers you have working, the more ports
- you get, so we feel we could support a lot of machines over a long enough period
- of time. ga
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Jake (Moderator) me next. Then Jeff J.
-
- (18,Jeff J. (Elec Arts)) I have a quick follw up.
-
- (18,Jake (Moderator) Charles, you said something about programmers being
- self-taught. Do you want to elaborate on that? Is programming school a
- dead-end? ga
-
- (18,Charles Brannon) By no means. It's just that the best in the industry have
- been around for more than five or six years, and there were no schools for
- microcomputer programming (hacking). There still aren't. However...
- In the future, we'll have to rely more on structured programming and
- sophisticated data structures and algorithms. Too much academic programming
- can ruin a program that needs fast performance on a machine with limited
- resources and a market pressure for games which need to be "hacked out" and
- gotton on the shelves in a few months. But when we're using 68000 machines and
- trying to best each other, and when we get into parallel processing, CDI, and
- more, we'll have to program more like the "Big boys." But you can still teach
- yourself these things quicker, I think, and willing to work hard.
-
- (18,J. L. Schroeder) ?
-
- (18,Jake (Moderator) Jeff, your're next. ga. Then JL.
-
- Job User ID Nod Ch Tlk Handle
- --- ----------- --- -- --- ------------
- 21 71470,251 CVK 18 Geof
- 44 76703,4037 SEA 18 Buffer
- 60 76526,711 BUT 18 Ray Bowman
- 65 76004,237 SMO 18 Jeff J. (Elec Arts)
- 92 70007,2376 SMO 18 Charles Brannon
- 95 76337,3532 RCH 18 Bob Clemens
- 155 76703,3051 GNC 18 Jake (Moderator
- 160 74746,11 DTB 18 J. L. Schroeder
-
- (18,Jeff J. (Elec Arts)) As a follow up to my previous topic, do you see the
- 16-bit machines as a major home market. If so, which will win the ST-GS-Amiga
- wars? ga
-
- (18,Charles Brannon) I think the ST will be killed, flat out, by the new cheap
- Amiga. The GS will succeed mainly as a $500 upgrade for the ][e, but it
- performs so badly compared to the Amiga. Only if Commodore suffers more typical
- bad luck with the Amiga will it fail to blow away the low end of the market.
- Ahem. Whew! By the way, Commodore needs lots more advertising to sew this up.
-
- (18,Jeff J. (Elec Arts)) Is this opinion held by Epyx as a whole?
-
- (18,Charles Brannon) And no, I'm more of an Amiga fanatic than many of our
- people. The marketing people are cautiously optimistic about Amiga sales,
- but we're particularly eager to take advantage of the hugely growing home PC
- base. No matter that, the PC (And to a lesser extent, the Apple,) will be the
- "safe" buy for most home people. But the Amiga will succeed like the 64 did,
- as a mega game machine that can do incredibly useful things as well. But who
- really knows? ga
-
- (18,Jake (Moderator) JL, you're next. ga
-
- (18,J. L. Schroeder) Dueling topics here, huh? Charles, I have my degree in
- "Big boys" programming and am self-taught in the fields I enjoy [6502 ML and
- C]. Where do you suggest I place my future self-teaching emphasis in order
- to be a good jump on the needs of the market? ga
-
- (18,Charles Brannon) Ready?
-
- (18,Charles Brannon) The best way is to get publishd, so you can do projects.
- But before that, the best way to learn what we want is to work as a contractor.
- You can sign up with a recruitment or placing agency, or just send your resume
- to all the software companies, and try to get qualified as a contractor.
- You'll make a fair living, and the work will be really ugh. But nobody wants to
- to pay for your education, so you may need to practice by writing some
- large-scale commercial programs, even if you never get it published. Submit
- it anyway to lots of companies (including Epyx.) By the way, Epyx is not just
- a games company anymore. We're getting into personal publishing and printing,
- personal productivity, and who knows what else. But always for the personal
-
- (home) market. ga
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Jake (Moderator) JL: follow-up?
-
- (18,J. L. Schroeder) Don't get me wrong, sir, I'm not looking for a job right
- now. I have a good one but, what will give me an edge education-wise in
- tomorrow's job market?
-
-
- (18,Charles Brannon) But that's just the best way to learn. On the job, or
- pretending to be on the job. ga
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Charles Brannon) Oh, that's a question. Like I said, the only way to learn
- programming is to program. Design new software, write it, and re-write it.
- Submit it if you like, but mainly try to live up to the standards of today's
- market. You could get together with another programmer and try team
- programming, which is really necessary these days (just because of limited
- time, if nothing else). However, it's something like breaking into the music
- business or publishing a fiction novel. Or becoming an actor. You may have to
- be lucky. But there's always that and be willing to work HARD.
-
- (18,Jake (Moderator) Lucky or talented.
-
- (18,Jeff J. (Elec Arts)) Lucky AND talented.
-
- (18,J. L. Schroeder) ?
-
- (18,Jake (Moderator) Jeff, you're next. ga. Then JL again.
-
- (18,Jeff J. (Elec Arts)) OK. I found your development process interesting.
- What do you see as the drawbacks/advantages of spec-ing then contracting a
- programmer? Shouldn't the programmers have creative input into the design? ga
-
- (18,Jake (Moderator) Good question.
-
- (18,Charles Brannon) It is important that the spec have enough room for the
- programmer to be able to breathe some of his own life into it. But some very
- good programmers are not good designers, nor are they good artists. We can
- use their top-notch programming ability and supplement it with our design
- expertise. We concentrate on good designs and employees capable of good
- design, but any program has to grow as it goes along. On one of my projects,
- the pre-design, then program concept is working well. The spec is so detailed,
- and so effective that we're screaming through the time it takes to create a
- whole new printing product (3 month development time!) It doesn't work for our
- best hits, though. Things like our Winter Games are loosely spec'd then
- programmed in house by programmers and designers. Also, sometimes we'll pay
- for a developer to create a design for our top-line market needs, we'll modify
- it, work with them, and have them do it. But they really need to feel they
- are having significant creative input. But we usually can always do better
- art! ga
-
- (18,Jake (Moderator) Jeff: follow-up?
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Jake (Moderator) JL is next, but first, I've noticed that there are a number
- of people just listening in, if anyone has questions, just type a ? You'll come
- up after JL. JL, ga.
-
- (18,Jake (Moderator) He's gone.
-
- (18,dennis sherren) ?
-
- (18,Jake (Moderator) Dennis, ga.
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,dennis sherren) First I'd like to say that I've enjoyed Speedscript and get
- much use out of it. Now my question, do you care to comment on the copy
- protection controversy? ga
-
- (18,Jake (Moderator) Aha! The first question about SpeedScript.
-
- (18,Charles Brannon) Thanks for the kind words about SpeedScript. It was
- my first real workable design, and the only one I programmed all on my own.
- It's hard to write a good program that can be typed in, but those folks at
- COMPUTE! continue to do it. OK. Copy protection. Here's my own (not Epyx's)
- opinion:
- There are a lot of pirates, and they know and believe that they are stealing
- they are stealing software. They may not know that they're
- software. They may not know that they're depriving the programmers of their
- royalty, and they may feel that it's okay to burn "big business" (It's not
- really all that big, though). However, the whole piracy test is a morality test
- for society. I'm going out on a limb here, but I think most people would steal
- anything worth $50-$1000 if they knew they could get away with it and have
- absolutely no real chance of being caught or punished in any way. Who would
- deny it without being hypocritical? But sometimes you feel you have to pay for
- it to "vote" for a good product, and make sure that the companies will continue
- to publish. Besides, how else do you get the manual? In the future, even
- great self-documenting software will be only partially useful without a
- good manual, so a pirated copy of software is really just a demo copy. How
- about that? ga
-
- (18,Jake (Moderator) Dennis: a follow-up question?
-
- (18,dennis sherren) I agree that pirating is deplorable. But I'd like a backup
- to protect against a bad disk. Are hardware dongles a workable compromise? ga
-
- Job User ID Nod Ch Tlk Handle
- --- ----------- --- -- --- ------------
- 21 71470,251 CVK 18 Geof
- 44 76703,4037 SEA 18 Buffer
- 65 76004,237 SMO 18 Jeff J. (Elec Arts)
- 66 74326,3212 QAM 18 dennis sherren
- 92 70007,2376 SMO 18 Charles Brannon
- 155 76703,3051 GNC 18 Jake (Moderator
-
- (18,Charles Brannon) Wouldn't it be tempting to "pirate" durable goods
- like a car or a stereo, if a "matter duplicator" existed?
-
- (18,Buffer) <smile>
-
- (18,Charles Brannon) But anyway, dongles are really expensive compared to a
- $1.00 or less diskette and a manual in a cardboard box. We need a good
- margin to make any money at all, since distributors like a big cut.
-
- (18,Jeff J. (Elec Arts)) !
-
- (18,Jake (Moderator) Jeff: you're next, when Chaz is done.
-
- (18,Charles Brannon) ga
-
- (18,Jake (Moderator) Jeff, ga.
-
- (18,Jeff J. (Elec Arts)) Dongles are a worse solution, they are too expensive,
- too easily lost, easier for pirates to crack the security code, and a bigger
- nuisance to the user but we are looking for more creative solutions to the
- software theft (piracy is too romantic a term for it) problem. Now for my
- actual question. What are your favorite games, Charles?
-
- (18,Buffer) ?
-
- (18,Jake (Moderator) MULE
-
- (18,Charles Brannon) Well, you got me there.
-
- (18,Jeff J. (Elec Arts)) (grin)
-
- (18,Charles Brannon) Yes, Jake's right. I love MULE. I like any good coin-op
- game, for about a week. For games to have lasting value for me, and if it
- weren't for Jake getting me interested in Mule (it takes some learning) I
- play it either. Maybe if I get to design the kind of game I really crave
- then I'll love it and play it. But I haven't figured that out yet. ga
-
- (18,Jake (Moderator) Jeff: follow-up? Then Buffer/Betty.
-
- (18,Jeff J. (Elec Arts)) Might I just toss in a cheap plug: if you liked MULE,
- try Robot Rascals. :) ga
-
- (18,Jake (Moderator) OK, that's a plug (as Johnny Carson says). Betty, ga.
-
- (18,Charles Brannon) (I don't have a 64 at home anymore. Just Amiga)
-
- (18,Buffer) Thank you Jake. Charles, a bit ago we talked about "piracy" and
- the need for a manual. I'm an old-fashioned programmer and never did go for
- icons, windows, menus galore, but that seems to be the fad now -- user friendly,
- etc. If a Manual becomes a necessity to run software, then are we getting
- away from "user friendly", etc.? ga
-
- (18,Charles Brannon) OK. The neat thing is that a really powerful kind of
- software may have hundreds of features, out of which most users may use 10 of.
- I've seen WordStar used a a simple text editor, or a form letter generator.
- Lotus as an adding machine, or a programmable language. You can figure out
- good software all by itself, but to really understand it and make sure you
- learn it right, the manual (if it's a good manual--most aren't) is a
- necessity. Some publishers may want to refrain from total online documentation
- just because of piracy. Plus, it's easier to look at a manual while you're
- using the product than to toggle between help screens and the product you're
- using. ga
-
- (18,Buffer) Thanks, Charles, of course, those are my thoughts but didn't
- think it was the current trend. ga
-
- (18,Charles Brannon) And though every user uses only 10% of a product, each
- user uses a different 10%! So keep it all there. The current trend is to make
- a computer session more like interacting with a tangible model of the real
- world. Hence "objects" like icons, "touching" things with your mouse-driven
- hand. Menus are different. They're just a way of condensing a lot of
- textual commands into a small amount of screen space, not cluttering your screen
- until you need them (pull-down menus, that is). ga
-
- (18,Buffer) Thanks, Charles. Jake, ga.
-
- (18,Jake (Moderator) Nobody's next. Steve N, Steve S, Mason, any questions?
-
- (18,Steve Nye) !
-
- (18,Jake (Moderator) Steve N, ga.
-
- (18,Steve Nye) This is more an observation than a question or comment. Many
- of the innovations in auto tech came about because of the experiences of
- the early drag racers, who were considered outside norms of society,
- the same can be said of aviation and the gypsy barnstormers of early days,
- is it not possible that the piracy that has gone on is not so much driven
- by the desire to own something for free but more by the keen interest of
- individuals in EVERY facet of how this new technology works. I know a lot of
- folks who crack just to find out how it is done and don't even keep the
- copies. ga
-
- (18,Jeff J. (Elec Arts)) !!!
-
- (18,Charles Brannon) You also want to own everything, and can't possibly afford
- it. Most pirates copy it all and hardy every get around to using it. They like
- to own $10,000 worth of stuff, but if they never use it, it's worth $0. The
- problem is when these crackers give it to people who otherwise would buy the
- software because they can't crack the protection. You tell two friends
- who tell two friends, and so on, and so on... ga
-
- (18,Jeff J. (Elec Arts)) ?
-
- (18,Jake (Moderator) Attention!... only 20 minutes left in the CO, so one
- question per person. No follow-ups. Jeff J., ga
-
- 8:38:54 PM PST Thursday, February 5, 1987
-
- Job User ID Nod Ch Tlk Handle
- --- ----------- --- -- --- ------------
- 21 71470,251 CVK 18 Geof W.
- 44 76703,4037 SEA 18 Buffer
- 65 76004,237 SMO 18 Jeff J. (Elec Arts)
- 66 74326,3212 QAM 18 dennis sherren
- 92 70007,2376 SMO 18 Charles Brannon
- 95 73765,1444 DCI 18 Bob
- 110 70366,1316 NAS 18 Steve Nye
- 150 76703,4244 DLQ 18 steve
- 155 76703,3051 GNC 18 Jake (Moderator
-
- (18,Jake (Moderator) If you have a ? or !, put it in now. ga
-
- (18,Jeff J. (Elec Arts)) Charles answered that pretty well. Crackers are not
- the problem they are a symptom of a bad solution to the problem of software
- theft. The problem is people wanting something for nothing because they think
- they can get away with it. Ultimately, it is suicidal, as it was with
- Atari 800 users. ga
-
- (18,Bob) ?
-
- (18,Jake (Moderator) K-mart red-light special in aisle 4.
-
- (18,Charles Brannon) What?
-
- (18,Charles Brannon) I think that if there was a good solution for piracy with
- the present system that somebody would have thought of it, given the number
- of people working on it and in this world of ours. ga
-
- (18,Bob) !
-
- (18,Jake (Moderator) Bob, ga.
-
- (18,Bob) I think most software prices are too high (in the phonograph industry,
- in its early years), in others words, ga
-
- (18,Charles Brannon) Oh well, somebody had to say that. ga
-
- (18,dennis sherren) !
-
- (18,Jeff J. (Elec Arts)) !
-
- (18,Charles Brannon) A comment about prices. I was involved in the "break even
- analysis" for the printing product I'm working on. But we couldn't charge $39
- for it or we would make even less money. If we had the kind of volume as the
- record industry, we could sell software at similar prices. Just look at CDs.
- The same stuff on a different media, for $14 instead of $7. ga
-
- (18,Bob) !
-
- (18,Jake (Moderator) Dennis, ga.
-
- (18,dennis sherren) Compared tp other forms of entertainment, quality software
- is worth the price !!! ga
-
- (18,Jake (Moderator) Dennis, ga. Then Jeff and Bob.
-
- (18,dennis sherren) Ok. My point is that quality software is worth the price.
-
- (18,Jake (Moderator) Jeff.
-
- (18,Jeff J. (Elec Arts)) Last year, EA dropped the prices of most of its
- software to $14.95, (which means less than $10 at a discounter). Will
- Epyx be reducing its prices to similar levels?
-
- (18,Charles Brannon) I'm not doing the books at Epyx, so I can't understand
- how you can afford to sell stuff at $14.95. The distributors want so much
- of the profits, so you'd have to get them to take less. Programmers,
- staff, printing, etc. are at the same cost. But we do have a "valu-line" of
- older software at similar prices ($19.95) and if we can do mail order sales
- (very little so far) we can cut the prices signficantly, of course. ga
-
- (18,Jake (Moderator) Bob, then me. ga Bob.
-
- (18,Bob) Charles, some of your line was lost, what will you price your print
- program at? Also CDs are currently higher beacuse the manufacturing cost is
- higher. ga
-
- (18,Charles Brannon) I forget the exact amount. I think it is about $29.
- The manufact. cost is higher because the volume is not high enough. The plastic
- for CDS is cheap reject petroleum plastic, and the process of stamping it is
- the same. When demand gets high enough, the price will drop. It's the same in
- any business. And one day a piece of software will sell a million copies, so
- it can be sold for $5!!! ga
-
- (18,Jeff J. (Elec Arts)) !
-
- (18,Jake (Moderator) Charles: what advice would you give a budding programmer
- for the 64, IBM clone, whatever? ga
-
- (18,Jake (Moderator) Jeff, you're next.
-
- (18,Charles Brannon) Advice about which machine to program for? I think you
- could do worse than write IBM programs.
-
- (18,Jake (Moderator) No... how to learn programming, how to make a million
- dollars, how to at least break even. Say you're talking to a 15-year old. ga
-
- (18,Charles Brannon) I talked about that earlier, in how you learn to write
- good stuff, and how it is a matter of luck and talent. But if you can be a
- contractor, you get ties with a company, and that leads to more contracts
- (and contracts), and you can eventually get a publisher for your masterpiece.
- But don't take too long to write it, or someone else will have done it before
- you! ga
-
- (18,Jake (Moderator) Jeff, ga.
-
- Job User ID Nod Ch Tlk Handle
- --- ----------- --- -- --- ------------
- 44 76703,4037 SEA 18 Buffer
- 65 76004,237 SMO 18 Jeff J. (Elec Arts)
- 92 70007,2376 SMO 18 Charles Brannon
- 95 73765,1444 DCI 18 Bob
- 110 70366,1316 NAS 18 Steve Nye
- 150 76703,4244 DLQ 18 steve
- 155 76703,3051 GNC 18 Jake (Moderator
-
- (18,Jeff J. (Elec Arts)) Another comment on the price of software. A hit
- record sells over a million copies, a hit program is lucky to break 100,000,
- and only if it gets rewritten three or four times, for the different CPU's.
- Just think what the record industry would be like if the Beatles had to
- rewrite and rerecord their songs with different instruments, etc, to play on
- different manufacturers' record players!! ga
-
- (18,Bob) !
-
- (18,Steve Nye) ?
-
- (18,Jake (Moderator) Jeff: like a 33 vs a 45 RPM record?
-
- (18,Jake (Moderator) Bob, ga.
-
- (18,Bob) Quick note that the Beatles did mix everything in MONO and STEREO
- and some QUAD which we haven't heard yet. ga
-
- (18,Jeff J. (Elec Arts)) That's just a manufacturing problem. They didn't
- have to play different instruments for the 45 versions.
-
- (18,Charles Brannon) But the 100,000 figure is far more telling. That would
- qualify as an Epyx hit. People who have been unreachable. 6 million 64s
- and 100,000 copies. It doesn't compute. ga
-
- (18,Jake (Moderator) Four minutes left in the CO.
-
- (18,Jeff J. (Elec Arts)) But the difference between Amiga "Bard's Tale" and
- Apple's is much greater.
-
- (18,Buffer) ?
-
- (18,Jake (Moderator) Betty, ga
-
- (18,Buffer) Charles, what is the figure for the highest selling game? Really
- 100,000? ga
-
- (18,Charles Brannon) Just about. Again, I haven't boned up on all the figures.
- Over a long life of a really good product, with lots of versions, you can get
- more. But who knows that we're losing to piracy? There's nobody pirating a
- book.
-
- (18,Jeff J. (Elec Arts)) 100,000 is GOLD in this industry.
-
- (18,Bob) !
-
- (18,Jake (Moderator) Bob: ga
-
- (18,Bob) Charles: I'm a glutton for punishment, I buy about 1 major ($20-40)
- piece of s/ware a month; if the price was $5-10 that would rise exponentially!
-
- (18,Buffer) Thanks again. ga Jake.
-
- (18,Charles Brannon) But first you have to buy exponentially, before it could
- go to $5. Make sense? You can't afford to buy 10 times as much at current
- prices, but if there were 10 times as many people buying.
-
- (18,Bob) not to my wallet :(
-
- (18,Charles Brannon) Anybody have any theories why we're only selling
- 100,000 copies to 6,000,000 Com. 64s? Are they in the closet? ga
-
- (18,Steve Nye) !
-
- (18,Bob) !
-
- (18,Jake (Moderator) Steve N, ga
-
- (18,Steve Nye) I personally avoid commercial software for two reasons...related
- reasons. First, the code is 'sealed' so that I cannot get to it. I have, for
- instance, two drives and I know there isn't much demand for that, but I could
- modify the code if I could get to it, and that brings me to the second reason.
- The protection makes much of it very clumsy to use, re Zoom Pascal. My first
- experience with commercial software. ga
-
- (18,Charles Brannon) Ok. On the Amiga, I've been especially annoyed with CP,
- since I have 2meg of memory and want to multitask it (run many programs
- simultaneously--sound crazy?) It's the same if you have a hard disk. If copy
- protection is so easily broken, it's just a matter of time until it is non-
- CP. Epyx will probably not copy protect its productivity software, but for
- games we need that little extra bit of sales assurance, even if it only means
- we get 3 months of good sales before piracy eats it all up. I hear the same
- thing happend to Deluxe Paint. A few months after EA dropped CP, sales dropped
- SHARPLY. Not fair, eh? ga
-
- (18,Jake (Moderator) Bob, ga
-
- (18,Bob) I think the 100K to 6 million ratio is actually pretty good if you
- compare to records, a best-seller is maybe 3 million for 100 million players?
- Watch what would happen if then price was lower! ga
-
- 9:06:19 PM PST Thursday, February 5, 1987
-
- Job User ID Nod Ch Tlk Handle
- --- ----------- --- -- --- ------------
- 44 76703,4037 SEA 18 Buffer
- 65 76004,237 SMO 18 Jeff J. (Elec Arts)
- 75 73547,1475 QBA 18 NEIL
- 92 70007,2376 SMO 18 Charles Brannon
- 95 73765,1444 DCI 18 Bob
- 110 70366,1316 NAS 18 Steve Nye
- 150 76703,4244 DLQ 18 steve
- 155 76703,3051 GNC 18 Jake (Moderator
-
- (18,Charles Brannon) By the way, I heard a hot new rumor. Fisher-Price is
- coming out with a $120 black and white camcorder that uses ordinary audio
- cassette tapes. It's just for kids, though. Really! ga
-
- (18,Jake (Moderato stickr) The CO is over but as long as Charles want to
- stick around, the CO is still on.
-
- (18,Steve Nye) ?
-
- (18,Jake (Moderator) No more ? and !. Let's talk!
-
- (18,Sysop/Betty) !
-
- (18,Jeff J. (Elec Arts)) Thanks, charles!
-
- (18,Bob) I'd like to hear about Charles' print program.
-
- (18,Jake (Moderator) Oh, first let me thank Charles for being here. You've
- done a great job of answering questions.
-
- (18,Charles Brannon) (Not that informal. Still under development).
-
- (18,Sysop/Betty) Charles, I would like to thank you for being our Guest here
- tonight on CBMART. We appreciate you being here. It was both enjoyable and
- informative.
-
- (18,Charles Brannon) It's great to be here!!!
-
- (18,Sysop/Betty) And thank you, Jake, for being an excellent Moderator tonight.
-
- (18,Jeff J. (Elec Arts)) Okay, Charles, when will Epyx release "Gi Joe 2"??
-
- (18,Charles Brannon) If we get a good design, sounds like a good idea.
-
- (18,Jeff J. (Elec Arts)) I'd love to, but I think some folks here might object.
-
- (18,Charles Brannon) Jeff, you'd love to what?
-
- (18,Jake (Moderator) And now that it's midnight, the West Coast people will
- crawling out of the woodwork.
-
- (18,Jeff J. (Elec Arts)) Do a good design for GI Joe 2!
-
- (18,Charles Brannon) Oh I see. Maybe one day you wil be an independent software
- designer/consultant.
-
- (18,Jeff J. (Elec Arts)) I'm having too much fun here right now.
-
- (18,Charles Brannon) I understand.
-
- (18,Bob) Well, Charles is it for the 64 or Amiga (your print program)?
-
- (18,Charles Brannon) The program is for the 64, Apple, and IBM. Actually,
- I can talk about it because we showed it at CES. The "print program" is
- "Create A Ca;endar." It's a program for creating customized monthly, weekly,
- and daily(appointment) calendars.
-
- (18,Jeff J. (Elec Arts)) bye y'all. Thanks Charles.
-
- (18,Jake) Bye Jeff.
-
- (18,Sysop/Betty) Knight, Jeff.
-
- (18,Charles Brannon) Bye Jeff. Call sometime and chat! By the way, Jeff, D&D
- is on Friday, if you're into it, that is, created by the users as it evolves?
-
- (18,Steve Nye) Charles...
- (18,Steve Nye) Charles, do you think there is any chance we will see software
- to grow with user support? ga
-
- Job User ID Nod Ch Tlk Handle
- --- ----------- --- -- --- ------------
- 44 76703,4037 SEA 18 Sysop/Betty
- 83 76046,1135 SCS 18 William Seet
- 92 70007,2376 SMO 18 Charles Brannon
- 95 73765,1444 DCI 18 Bob
- 110 70366,1316 NAS 18 Steve Nye
- 150 76703,4244 DLQ 18 steve
- 155 76703,3051 GNC 18 Jake
-
- (18,Jake) I don't think Charles knows what CAD is.
-
- (18,Charles Brannon) Sounds interesting, but real hard to manage.
-
- (18,Steve Nye) No, we are working on a project here in the Sig. I started it
- with a small package of linked modules and we have been adding to it as time
- goes on, the structure of the program package allows it to be very easily
- modified so that each user has the option of adding items he wants in the
- package and putting it here to share. The package has become fairly
- impressive if I do say so myself. ga
-
- (18,Bob) Charles, you should check Steve's CAD out!! It's commercial-quality and
- getting better!
-
- (18,Charles Brannon) How does a company make money on shared software?
-
- (18,Sysop/Betty) Steve, you may we proud of it.
-
- (18,Steve Nye) The original package would be commercial but the additions would
- be shared...ala Geos.
-
- (18,Charles Brannon) Why don't you form a semi-private DL where you develop a
- product as you say for profit, and when you're satisfied with it, get a
- publisher. Continue to enhance it, and submit revisions to same. By the way,
- a company that allowed users to modify and share the modified program would see
- their copyright protection as the program became public domain. Then they
- could no longer sell it. It's a problem. To retain copyright protection, a
- company must aggressively enforce the copyright.
-
- (18,Steve Nye) Well, that may be one direction but I was wondering about the
- chance of open software in the future, modifiable by the user.
-
- (18,Steve Nye) Is Geos running that risk?
-
- (18,Charles Brannon) Is GEOS being publicly modified and distributed?
-
- (18,Steve Nye) On Qlink there is an entire Database devoted to it, the user
- additions.
-
- (18,Charles Brannon) If so, then unless Berkeley Softworks makes sure that no
- copyright infringement is going on, eventually GEOS will be public domain and
- there will be no more $$$ for them. ga
-
- (18,Bob) Steve do you mean something like PC-WRITE for MS-DOS and, of course,
- updates are $6.00 disk.
-
- (18,Steve Nye) Yes, something of a more open atmosphere as to modifications
- and additions.
-
- (18,Charles Brannon) There's another issue. For example, PrintShop has been
- out for years now, and it would be obvious that by now Broderbund should have
- been able to improve it. But they can't afford to, as long as there is lots of
- inventory of the existing PrintShop. If Broderbund enhanced PrintShop, they
- would get financially damaging MASSIVE returns. It's expensive to re-dup and
- re-pack revisions of software. That's why most revs are done q u i e t l y. ga
-
- (18,Bob) They did bring out the PrintShop Companion; the combination is
- unwieldly to use.
-
- (18,Jake) Charles: anything to say about new technologies? Like CD, laser
- printers, etc.?
-
- (18,Charles Brannon) Well, I'm skeptical about CDI. It lready looks too
- limited-- only 20 minutes of music an 10 minutes of video. The Atari laser
- printer was neat, but it takes a 2-meg ST to drive it--perhaps the only future
- for the ST. I think that some kind of high-res (300 dpi dots per inch) printer,
- not necessarily laser-based, will become quite common. Already, dot-matrix
- printers with 280 or more dpi are available for $800 or so. Except for
- misaligned dots, they're as good as a laser printer. Plus, LED printers use
- a potentially cheaper technology to create the image, and since personal copiers
- are driving down the cost of the engine, I think everybody will have a $500
- laster printer soon. New stuff getting cheap enough to afford at an amazingly
- fast pace. Witness the Fisher-Price camera, for one, and the $500 Amiga. ga
-
- (18,Bob) I gotta go. Thanks Charles..... g'nite all!
-
- (18,Jake) Bye Bob.
-
- (18,Sysop/Betty) Knight, Bob. Nice to see you here.
-
- (18,Jake) I heard today about a 16 megabit chip...one chip. 16 megabits.
-
- (18,Steve Nye) Charles, where do you think the micro advance will stop
- is 16 bits going to be the standard? Or do you think the 80386 will replace it?
-
- (18,Sysop/Betty) Charles, when you say $500 Amiga, how much more to have a
- working System? ga
-
- (18,Jake) Get 8 and you have 16 Megs.
-
- (18,Charles Brannon) Arrrg line too long! The PC line is a plug-in moduler
- commodity. The 386 is just a faster 8088. It's expensive now, but won't be
- soon. I still think IBM machines are boring compared to machines like Amiga.
- No matter how fast. ga
-
- (18,Jake) But the 386 still uses the stupid DEF SEG, right?
-
- (18,Charles Brannon) Well, if it is running existing software it does, but
- it has a whole new world of direct addressing, I think. The Amiga is
- beautifully expandable. The software uses only one absolute address, and
- all other software is relative to this address. The OS is modular and
- replaceable, video and I/O independent. But no, there will be a new star
- not 8 years, but 2 years from now. I'm really worried that no set of hardware
- will have a long enough life to justify a lot of great software development.
- Just old things like Apple and IBM and the ][GS will finally obsolete old
- Apple ][ technology. Already companies like Epyx are supporting only 128K new
- Apples.
-
- (18,Steve Nye) That is why I am not hurrying to replace my 64, the life
- expectancy of the new gear.
-
- (18,Jake) Charles: most of the members have left, ae you ready to close down?
-
- (18,Sysop/Betty) Charles, thanks again for being with us tonight on CBMART CO.
-
- (18,Charles Brannon) Okay, I'll be going now. I'd be happy to do this again
- sometime in the future. It's great fun!
-
- (18,Sysop/Betty) Charles, you've got a date and I'll keep in touch. Thanks
- again.
-
- (18,Jake) Betty: we could do it in 4 months or 6 or 8.
-
- (18,Steve Nye) I'll let you get on with the sysop stuff...nite all.
-
- (18,Jake) Bye Steve.
-
- (18,Sysop/Betty) Beginning of Fall sounds good, right?
-
- (18,Charles Brannon) Okay!
-
- (18,Sysop/Betty) Knight Steve N. Thanks for being with us.
-
- (18,Charles Brannon) Knight, Betty
-
- (18,Sysop/Betty) <smile> Knight, Charles and Jake.
-
- (18,Sysop/Betty) I'm off to edit the buffers and Transcripts to uploaded into
- CBMART's Data Library 1.
-
- (18,Jake) Bye all. Logging off...
-
- 9:33:33 PM PST Thursday, February 5, 1987
-
- And so ended our Formal CBMART COnference with Special Guest Charles
- Brannon of EPYX Software on 02/05/87.
-
-
-
-
-